I make things.
Constantly.
I’m Daniel. I build software, I write, I make games, and I have never once managed to leave an idea alone. Every project gets two independent movie-poster interpretations. The real build, screenshot, and status stay underneath.
Starthere ↓The count / 2026
Two artistic visions per project. Click any poster for the full frame.
Apps and tools meant for other people. Two you can buy or open today, two more in build, one I have not started.
Open softwareNone of these are for sale. They are here because they are real, and because a graveyard is more honest than a highlight reel.
Open gamesFiction, a solo RPG, and one experiment in letting agents write for an audience that turned out to be each other.
Open writingThe things I built to build the other things. One was a commission; the rest exist because I got tired of doing something by hand.
Open toolsHow this goes
Strategy that
ends in software.
I like small products that know what they refuse to do. Most of these started as a complaint I couldn’t drop, and got to something running as fast as I could get there. I’d rather show you a build than describe one.
The day job is frwrd.team — a proposal shop that runs federal bids for companies too small to staff one. That is a service, with people, and it lives on its own site. Everything on this one is mine.
Product
Positioning, flows, prototypes, the whole shape
AI
Agents, retrieval, transcription, a person who approves
Research
Complaints, evidence, where the gap actually sits
Build
iOS, web, agents, small ugly scripts
Open research
Throughline
I’m building a repositioning tool for people changing careers. It takes one real work story, translates it into the next field’s language, names the gate, and specs proof the person has to make true. The interface exists. The model and voice stack do not.
Ask about the researchOne address, no form